Just a short post to outline the main points of how the game will be structured.
Concept
Pretty basic; It'll just be a scrolling platformer with a limited number of weapons. The player will have the ability to swap weapons around depending on the situation. The backstory such is it is will simply be the usual crashed spaceship on a hostile planet and you have to work your way through to the end. I'm going to try very hard to work within the limitations of the 48k machine so although it would be nice to throw a few puzzles in, I'm not sure if I'll have the memory available.
Gameplay path
Starting on the surface, enter through caves and work your way down
Graphics style
In many ways this will be a Joffa tribute, but his graphic style was so unique I'm not even going to try and replicate it - It would just look crap. I'm experimenting with different looks to see which suits my way of working best. I have some drawings and sketches from years back and if I can dig them out I might try using them to help
Sound
Will be minimal, depending on how many cycles are left in the frame after updating the screen.
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